The rulebook
Everything the referee would tell you if this sport had one. Scoring, contact, the halls and their hazards, the gear — and how XP, gems and the division ladder fit together.
← Back to the arenaTwo 90-second halves. Most points wins — and goals are only one way to get them.

The steel hall, mid-brawl
One stick, four buttons, and everything else is what you do with them.
One setting changes how the whole game plays: CONTROL decides who you are on the pitch.
AUTO keeps you on whoever is nearest the ball, every moment — faithful to the old-school arcade feel. ASSIST (the default) only switches you when possession actually changes hands, so you are never yanked off a run mid-stride.
Assist, plus a grace beat: when a teammate wins the ball, the AI plays him briefly while you stay your own cyborg — finish the hit you were lining up, or press SWITCH to take the carrier at once. The window always expires; the AI never holds the ball for you.
Nothing ever switches you automatically. Gaining the ball yourself still hands you the carrier — everything else is the SWITCH button, with the stick held to aim at the man you want. Full control, no safety net.
There are no fouls. There are outcomes.

A dashing hit, landing
Carrying draws your guard ring — the rulebook of the next two seconds, drawn on the deck.
The arena is a participant. Five halls, each with its own idea of fair play.





Pick-ups land on the deck mid-match; the squad work happens between fixtures.

The gym, between fixtures
Three currencies, three separate jobs — nothing you buy is power over another player.
Every match pays XP: more for winning, more for scoring. It climbs the ladder, and the ladder unlocks the things you play with — new halls and new formations, from 1,000 XP up to 18,000.
A flat 200 a match, win or lose, plus achievement and ladder bounties. Spent in the Plating Bay on kits, trims, shells, ball finishes, trails, goal celebrations and emblems. Looks only — never power.
The career purse. Match rewards and prize money pay for gym training and transfers — and it resets with the career, because it belongs to the club, not to you.
The career is a ladder with two rungs and a trapdoor.

The career hub